Why Romance Options In Outer Worlds 2 Could Improve Gameplay
The first Outer Worlds game was released back in 2019 as a space-based action RPG, complete with unique companion characters, each of which came with their own personal mission and storyline. Romance, however, was a notably absent feature despite its prominence in similar RPG titles - and its inclusion in other releases from Obsidian Entertainment. The Outer Worlds 2, which was confirmed to be in development during E3 2021, could change this, and the addition of romance options would arguably improve the overall gameplay experience.
The Outer Worlds was received relatively well, earning itself several nominations for its narrative and roleplaying aspects. As a result, the reveal of Outer Worlds 2's teaser trailer during 2021's E3 Expo made it into arguably one of the most anticipated titles announced during the showcase. In particular, many fans of the first game appreciated the fact that the sequel seems poised to carry on the tone and humor of its predecessor.
Another element that should be brought over into The Outer Worlds 2 is that of its well-developed companion characters. Although The Outer Worlds is relatively short as far as RPGs go, the game's compelling story and NPCs make up for this factor. Crewmates like Parvati became elevated to fan-favorites quickly after release thanks in large part to their compelling goals and distinct personalities. The Outer Worlds 2 could take this a step further by allowing players to romance some of their companions.
Romance options aren't anything new when it comes to Obsidian Entertainment's RPGs. Pillars of Eternity, an isometric fantasy RPG that the studio released in 2015, allowed players to form relationships with a small handful of its NPCs. Similarly to those in The Outer Worlds, each characters had individual morals and preferences, and player actions could alter their approval rating among their companions as a result. A more fleshed-out approval system in The Outer Worlds 2 would not only allow romance options to become a feature, but could also add additional layers to players' relationships with their companions. For example, a low approval rating can lead to confrontations or even departures, which in turn would prompt players to focus on forming significant bonds with each of their crewmates.
Approval ratings and romance could even play a role within combat, as well. For example, companion abilities could exclusively be accessed by players who have a strong enough relationship with them, and new abilities could be unlocked or upgraded for players who opt to romance that crewmate. In terms of other gameplay elements, romance options could also prompt players to replay the game in order to experience each of the available romantic storylines, which would also build upon the game's RPG elements in a way that helps to further emphasize player freedom in The Outer Worlds. Effectively, a romance mechanic would significantly add to the variety of gameplay within The Outer World 2, and would help to significantly expand upon its companion characters in an engaging manner.
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